Features Commander Roxy 'Ace' Johnson clinging to a satellite dish with the caption 'KEEP EM FLYING, TIGER.' The pose was, she insists, a controlled micro-gravity maneuver and not in any way accidental. Surprisingly effective against existential dread and alien invasions alike.
+6% Damage-4% Move Speed
Technically illegal in forty-seven jurisdictions, but out here the nearest magistrate is roughly eight light-minutes away and unlikely to care.
+8% Fire Rate+4% Move Speed-3% Crit Chance
A lucky rabbit's foot, ethically sourced from a rabbit that is still using it. Statistically it has no effect on combat performance. The universe, however, has a well-documented sense of irony.
+5% Crit Chance+3% Crit Damage+5% Enemy Count
Someone has drawn little crosshairs on the viewport with a marker pen. The gunnery officer insists it helps. Nobody has the heart to tell him the viewport is purely decorative.
+3% Crit Chance+3% Range-2% Fire Rate
?
UNKNOWN
π Milestone β Centurion
Overclocked Coffee Machine
In the vast emptiness of space, the only truly essential piece of equipment. Wars have been lost for want of a decent cup. This one runs at 140% factory spec and voids its own warranty every six seconds.
+8% Fire Rate-3% Crit Chance
An original 80's head unit bolted into the dashboard, wired straight into the main battery and the captain's sense of drama. One knob is volume. The other knob is also volume. It blasts Wagner at levels that would make a supernova feel self-conscious.
+5% Damage+3% Fire Rate
A hand-labelled cassette of the captain's finest synthwave, dubbed and re-dubbed until the tape hiss became part of the arrangement. Side A is for cruising. Side B is also for cruising, but angrier.
+3% Fire Rate+3% Move SpeedShows playlist on ship status
?
UNKNOWN
π Milestone β Boss Slayer
Contains seventeen types of lubricant, none of which are for the weapons. The manual was lost sometime around Jupiter, but a well-oiled gun is a happy gun, probably.
+4% Projectile Speed+3% Damage
Purely cosmetic racing stripes that, through a mechanism no physicist has been able to explain, genuinely make the ship go faster. Peer review is ongoing.
+6% Fire Rate+4% Move Speed-1 Armor
Ammunition so dense it has its own postcode. Punches through things with magnificent indifference to what those things might prefer.
+1 Pierce-10% Damage
The R&D department's answer to the question nobody asked: 'What if explosions were bigger but also worse?' Handle with the sort of care usually reserved for diplomatic incidents.
+25% Explosion Radius-15% Projectile Speed
A generous supply of vacuum-sealed nutrition paste that technically qualifies as food in the same way that techno technically qualifies as music. Keeps the crew alive, if not happy.
+5 Hull HP-3% Damage
Shiny foil blankets rated for the cold void of space. Primarily used for shock treatment, secondarily for impromptu fancy dress parties during quiet watches.
+10 Hull HP+2 Shield Regen/s-5 Shield HP
Extra-thick walls between compartments, installed by an engineer who firmly believed that the best kind of decompression is none at all. Makes the ship handle like a shopping trolley full of bricks.
+1 Armor+10 Hull HP-5 Shield HP+5 t Mass-3% Move Speed
A three-hour course in which the crew learned that space bandages are just regular bandages but more expensive. Still, knowing where the medkit is has proven surprisingly useful, and focused medics make for a focused gunnery deck.
+3 Shield Regen/s+5% Damage-1% Shield Leech
A proprietary blend of exotic particles that the manufacturer assures you is 'definitely not just sparkling coolant.' The shields seem to like it. The point-defence turret network, which is calibrated to a rather less enthusiastic electromagnetic environment, emphatically does not.
+5 Shield HP+1% Shield Leech-5% PD Intercept
Military-grade hull paint that ablates under fire, sacrificing itself so you don't have to. The manufacturer describes it as 'self-removing' which is technically accurate and deeply unhelpful.
+2 Armor-3% Shield Leech
A secondary oxygen recycler for when the primary one inevitably fails. The manual cheerfully notes that if both fail, you won't need to worry about a third.
+10 Hull HP+3 Shield Regen/s-2% Shield Leech
Found welded to the hull of a derelict freighter that had been destroyed in fourteen separate engagements. Evidently the horseshoe was luckier than the freighter.
+4% Crit Chance+3 Shield HP
A chemical additive that makes your engines run faster, hotter, and with a magnificent blue flame that absolutely nobody should stand behind. The health and safety officer resigned.
+8% Move Speed+15% Acceleration
Keeps the ship pointed in roughly the direction you intended, which is more than can be said for most of the crew's career choices.
+10% Turn Rate+8% Crit Damage
All the chairs, tables, and decorative potted plants have been replaced with inflatable versions. The captain's ready room now feels like a children's birthday party, but the ship turns twenty percent faster.
-10 t Mass+3% Move Speed-5 Hull HP
A well-thumbed paperback titled 'Initial D(rift): The Zen of Sideways Spaceflight.' Chapter seven, 'Controlled Sliding Into an Asteroid Field,' has been bookmarked by every pilot on board.
+6% Move Speed+5% Turn Rate+10% Acceleration-3% Damage
A laminated card that technically authorises you to pick through the wreckage of your enemies. Whether the enemies consented to becoming wreckage is considered outside the scope of the licence.
+5% Credits+8% Salvage+5% Enemy Speed
A spreadsheet of dubious provenance that claims to know what every shop in the sector is selling. Roughly 40% accurate, which in space commerce counts as insider trading. The binder is reassuringly heavy.
+5% Credits+5 Hull HP
'SEE THE GALAXY! MEET INTERESTING ALIEN LIFEFORMS! (Then shoot them.)' Surprisingly effective at attracting drone operators, who apparently don't read the fine print.
+1 Drone Capacity+5% Drone Damage
A neon-lit rubber duck with glowing cyan eyes and a faint purple pulse running through its circuitry. It sits on the weapons console and judges you silently. Multiple captains have reported that removing it results in immediate and catastrophic bad luck. The duck's internal wiring is beyond analysis β it appears to run on spite and good fortune in equal measure. It hums at 440Hz when things are about to go well.
+4% Crit Chance+5 Shield HP
A cat of indeterminate breed that wandered aboard at a refuelling station and has since refused to leave. Improves crew morale by 300% and occasionally sits on the fire control button.
+8% Fire Rate+5% Turn Rate+1% Shield Leech-3% Damage
Nobody knows what it does. Nobody knows where it came from. Everyone agrees it's probably fine. It hums at a frequency that makes the lights flicker and the crew's teeth itch.
+15% Void Damage+10% Void Damage+5% Enemy Count+3% Enemy SpeedVoid Resonance +3
?
UNKNOWN
π Win a run with the Dart.
A device that turns the act of shooting down incoming projectiles into a form of aggressive target acquisition. The logic is circular, the results are not.
PD also grants Crit Chance2:1 ratio (50% PD β +25% Crit)PD still active (capped 70%)
Superheats ammunition to temperatures that would embarrass a small star. The resulting projectiles are devastatingly effective, provided you can hit anything while your ship handles like a sedated whale.
+8% Plasma Damage+4% Damage-3% Move Speed
An engine upgrade that makes the ship go faster whilst simultaneously making everything it fires go slower. The physics department has issued a formal apology.
+8 Thruster Power+4% Move Speed+20 Power-5% Damage+6% Acceleration
Longer barrels for more accurate shooting, at the slight cost of looking absolutely ridiculous. The ship now resembles a porcupine that's been through a metalworking phase.
+6% Kinetic Damage+5% Damage-4% Fire Rate
It is exactly what it sounds like. Someone put a piece of the void in a box. The box is labeled 'DO NOT OPEN' in fourteen languages, three of which don't exist yet.
+10% Void Damage+5% Void Damage+3% Enemy Speed
Generates sound waves in the vacuum of space, which shouldn't work at all. The laws of physics have filed a complaint, but the device is ignoring their calls. Pickups seem to feel it too β they come running.
+15% Knockback+10% Range+50% Tractor Beam-3% Damage
Makes things burn more efficiently, which is a polite way of saying it makes things burn more. The fire marshal's office has been suspiciously quiet since its installation.
+8% Thermal Damage+5% Fire Rate
The engine equivalent of having your cake and eating it, if the cake were a miniature fusion reactor running well past its recommended operating parameters. The warranty expired the moment you installed it.
+12 Thruster Power+6% Move Speed+30 Power-5 Shield HP+10% Acceleration
Adds electricity to things that were previously not electric, which is to say, everything. EVERY round now leaves the barrel as an angry little lightning bolt. The weapons officer has stopped asking what the original damage type was β the weapons have stopped listening.
ALL weapons deal Electric damage+10% Electric Damage+1 Chain-3% Move Speed
Tractorbeam Extension Cord
A longer tractor beam, achieved through the innovative engineering solution of plugging an extension cord into it. Health and safety regulations are notably silent on the subject of space extension cords.
+10% Salvage+50% Pickup Range-3% Damage
Amplifies your ship's energy weapons by attuning them to frequencies that technically don't exist, which sounds impossible until you remember that most of space physics is just vibes and confident naming conventions.
+3 Energy Damage+23% Range-5% Move Speed
Tubes through which charge flows. Nobody on the engineering team could think of a more exciting name, and frankly the tubes didn't deserve one.
+2 Energy Damage+5% Fire Rate-2% Crit Chance
Introduces oxygen into your projectiles, which is mainly notable because there isn't supposed to be any oxygen in space. Sets things on fire with the kind of cheerful inevitability usually reserved for tax audits.
+10% Thermal DamageAttacks can ignite-4% Move Speed
Gunpowder, but better. Sometimes engineering really is that simple. The kinetics team celebrated with champagne, which is also technically an improvement on gunpowder.
+8% Kinetic Damage+5% Explosive Damage-3% Fire Rate
Heavier, denser slugs for the railgun, machined to tolerances that would make a Swiss watchmaker weep with professional jealousy. Each one costs roughly the same as a small house.
+8% Crit Damage+1 Pierce-4% Fire Rate
Improved Fibreoptic Relay
Faster data transfer between your ship and its drones. The drones are now better at killing things, though they still haven't learned to tidy up after themselves.
+8% Drone Fire Rate+5% Drone Damage-3% Move Speed
Originally designed for battleships the size of small countries. On a fighter, it's rather like using a telescope to read the menu at a restaurant you're already sitting in.
+20% Range+5% Crit Damage-3% Fire Rate
Focuses void energy into a coherent beam, which is impressive given that nobody can agree on what void energy actually is. The array itself seems to know, but it's not telling.
+12% Void Damage+8% Void Damage+5% Enemy Count
A battery with no moving parts, which sounds unremarkable until you realise that most space batteries are basically angry boxes of liquid metal. This one just sits there, being reliable. Revolutionary.
+25 Reactor Output-3% Move Speed
?
UNKNOWN
π Win a run with the Facet.
A pulsing void-light that attracts enemies and loot in equal measure. The galactic equivalent of leaving your porch light on, except the moths are homicidal and the porch is your entire ship.
+25% Credits Gain+15% Salvage+25% Enemy SpawnsRequires Void Artifact
?
UNKNOWN
π Milestone β Centurion
?
UNKNOWN
π Milestone β Veteran
?
UNKNOWN
π Milestone β Boss Slayer
?
UNKNOWN
π Milestone β Boss Hunter
?
UNKNOWN
π Milestone β Overkill
?
UNKNOWN
π Milestone β Grizzled
?
UNKNOWN
π Milestone β Untouchable
?
UNKNOWN
π Milestone β Die Hard
?
UNKNOWN
π Milestone β Persistent
?
UNKNOWN
π Milestone β Frequent Shopper
?
UNKNOWN
π Milestone β Gambler
?
UNKNOWN
π Milestone β Blacksmith
?
UNKNOWN
π Milestone β Mogul
?
UNKNOWN
π Milestone β Explorer
?
UNKNOWN
π Milestone β Grease Monkey
?
UNKNOWN
π Milestone β Beyond the Veil
?
UNKNOWN
π Milestone β First Victory
?
UNKNOWN
π Milestone β Foundry
?
UNKNOWN
π Milestone β Slot Machine
?
UNKNOWN
π Milestone β Mass Mastery
?
UNKNOWN
π Milestone β Velocity Master
?
UNKNOWN
π Milestone β Threat Level Maximum
?
UNKNOWN
π Milestone β Upper Management
?
UNKNOWN
π Milestone β Megaton
?
UNKNOWN
π Milestone β Adrenaline Junkie
?
UNKNOWN
π Milestone β Scavenger
?
UNKNOWN
π Milestone β Void Gambler
?
UNKNOWN
π Milestone β Shield Master
?
UNKNOWN
π Milestone β Systems Surgeon
?
UNKNOWN
π Milestone β Shield Master
?
UNKNOWN
π Milestone β PD Master
?
UNKNOWN
π Milestone β Shockwave
?
UNKNOWN
π Milestone β Fleet Commander
?
UNKNOWN
π Milestone β Cataclysm
?
UNKNOWN
π Milestone β Time Warp
?
UNKNOWN
π Milestone β Loot Magnet
?
UNKNOWN
π Milestone β Emergency Protocols
?
UNKNOWN
π Milestone β Inevitability
?
UNKNOWN
π Milestone β Harbinger
?
UNKNOWN
π Milestone β Phase Master
?
UNKNOWN
π Milestone β Ricochet Master
?
UNKNOWN
π Milestone β Magnate
?
UNKNOWN
π Milestone β The Immortal
?
UNKNOWN
π Milestone β Void Parasite
?
UNKNOWN
π Milestone β Assembly Line
?
UNKNOWN
π Milestone β Entropy Master
?
UNKNOWN
π Milestone β The Forge Eternal
?
UNKNOWN
π Milestone β Legend
?
UNKNOWN
π Milestone β Unstoppable Force
?
UNKNOWN
π Milestone β Extinction Event
?
UNKNOWN
π Milestone β Easy Clear
?
UNKNOWN
π Milestone β Medium Clear
?
UNKNOWN
π Milestone β Hard Clear
?
UNKNOWN
π Milestone β Very Hard Clear
?
UNKNOWN
π Milestone β Epic Clear
?
UNKNOWN
π Milestone β Legendary Clear
An inexhaustible supply of duck tape, applied with the kind of grim conviction usually reserved for war memorials. The hull is now 4% more cylindrical than the manufacturer intended, and 12% more functional than they would publicly admit.
+3 Hull HP
A magnetic beacon that lures every loose chunk of derelict tonnage in the sector into your patch of space. More wrecks drift through the arena β and more buff crates rattle around inside them. The insurance company has stopped returning calls.
30% faster derelict spawn (more crate chances)Stackable up to 3
?
UNKNOWN
π Win a run with the Bastion.
?
UNKNOWN
π Win a run with the Crucible.
A dedicated medical compartment staffed by an AI with the bedside manner of a battlefield surgeon. Patches hull breaches and keeps the shield emitters humming.
+1.0 Hull Repair/s+2 Shield Regen/s
Stores electrical charge in what the designers insist is 'aether' and what the engineers insist is 'a very fancy capacitor.' The arguments have become electric, in every sense.
+8% Electric Damage+1 Chain Target-5 Shield HP
Adds oxygen to your ammunition in deep space, which is rather like bringing sand to a beach, except this sand is on fire and the beach is an enemy warship.
+8% Thermal Damage
Makes everything hit harder and fire faster by running all systems beyond their rated capacity. The engineering manual calls this 'overcharging.' The warranty department calls it 'void on arrival.'
+8% Damage (all types)+5% Fire Rate-1 Armor
Times explosions with the precision of a Swiss watch and the enthusiasm of a pyromaniac. Each detonation occurs at the mathematically optimal moment, which is always sooner than the target would prefer.
+8% Explosive Damage+5% AoE Radius-3% Move Speed
Adds kinetic force to projectiles through dynamic core acceleration, which is a fancy way of saying 'makes bullets push things harder.' The marketing department earned their bonus on this one.
+2 Kinetic Damage+10% Knockback-3% Fire Rate
Amplifies all weapons equally, like a teacher who doesn't play favourites but does play extremely loud explosions. Your shields may suffer, but your enemies will suffer more.
+10% Damage (all types)-5 Shield HP
Contains a small amount of void energy in a box marked 'CAUTION: CONTENTS MAY NOT EXIST.' Boosts void and energy weapons while attracting slightly more enemies, who presumably want to see what all the fuss is about.
+12% Void Damage+1 Energy Damage+3% Enemy Count
Connects your brain directly to the drone network. You can now think at your drones and they'll obey, which is magnificent right up until you think about lunch and they all fly to the galley.
+14 CPU+4 Drone Capacity+10% Drone Fire Rate
?
UNKNOWN
π Milestone β Survivor
The final word in point defence, a system so comprehensive it can shoot down missiles, harass brute-class enemies, and still find time to judge the pilot's evasive manoeuvres. Raises the PD cap out of sheer overachievement.
+18% PD Intercept+20% PD Range+1 ArmorPD attacks Brute enemiesPD cap raised to 80%
A crystalline structure that exists in slightly more dimensions than it should. Boosts plasma weapons and explosion radius through geometry that makes mathematicians quietly uncomfortable.
+12% Plasma Damage+8% AoE Radius-5% Range
High Impact Capship Rounds
Ammunition rated for capital-ship broadsides, crammed into guns that were promised nothing of the sort. Each shell arrives with the confidence of something four times its size, and the loading time to match.
+3 Kinetic Damage-3% Fire Rate
Every particularly memorable kill earns a commemorative plaque, and every plaque gets bolted to the hull. The memorial wall is now load-bearing.
10% chance on kill: +1 Max Hull (this run)
Comprehensive hull coverage with an extremely responsive claims department. Every dent pays out instantly. The premiums are, technically, your blood.
+1 credit per 4 hull damage taken
A standing contract that converts hard currency into hull plating at every launch. The plating is real, the upgrade is permanent, and the broker takes no commission, which worries everyone.
Wave start: -100 credits -> +1 Max Hull (permanent)
A leather-bound ledger that logs every confirmed precision kill and invoices the void accordingly. Payment arrives instantly, which raises several questions about who exactly is paying.
30% chance on a crit kill: +1 creditStacks up to 3 ledgers
Advanced Kinetics Upgrade
An upgrade so advanced it comes with its own peer-reviewed research paper. Bullets now pierce through targets and continue onwards, presumably with a sense of moral superiority.
+3 Kinetic Damage+1 Pierce-5% Fire Rate